These encounters are unique in their own little ways, as each one felt like a puzzle I needed to solve. The real challenge is the bosses that reside in each of the five levels in Sifu. I can use the environments to my advantage, reposition myself for better one-on-one engagements, or use my resources at the right time so that I come out with reasonable health to tackle the next room filled with goons. Once I'd finished the game multiple times, I felt like I was choreographing my own martial arts action scene on the spot. You can only go far by just spamming the same move over and over as this game is all about thinking on your feet and using the appropriate move for the given situation in front of you. It’s a combat system that complements players using all of the tools at their disposal – parry, dodge, combos, knockbacks, grabs, etc. The combat in Sifu features a system where you can beat an opponent by lowering his health or building their Structure gauge enough to make them vulnerable to a finishing blow. It was frustrating at the start, but I eventually learned how to overcome each roadblock with enough trial and error, aided by access to useful moves that make certain encounters more palatable. Sifu is a game that features multiple gauntlets that challenge your knowledge of the game. These moves also reminded me of action stars such as Donny Yen or Jet Li in their prime.Įach run resulted in me getting better at the game, inching closer to the game’s end, and at even younger ages compared to my previous run. It took awhile for me to fully understand the game’s combat, which has a long list of combos and moves that slowly become accessible to you as you progress through the game. It’s a nice trade-off as it makes the player more effective in fights, but lessens room for error, making it much harder, or much easier – it depends on how efficient you are with the game’s combat system. Reaching a prominent point in one’s life –for example, one’s thirties – will result in you dishing out more damage in this game, but at the cost of a lower total life pool. There are ways to reduce how much a death ages your character, but if you’re not careful, you can find yourself hitting your senior years at the start of the game, which is not ideal. Die again you get older by two years, so on and so forth. It’s a fascinating concept for a roguelike action game, as each death in this game makes your character older. The child is now also equipped with a magical talisman that revives its user after death, but at the cost of getting older each time. Eight years go by and the child is now older, well-trained, and ready to face the same group that raided his home that night. One night, a former student raids the school and takes his former master’s life in front of this child’s eyes. But beyond this there is a really solid combat game where you learn to make the best use of your abilities to improve efficiency and minimise the passing years.You play as a child of a Sifu that runs his own martial arts school. The result is a game that reflects on the cost of revenge and violence, seen directly in the ageing player. Each time you start again you can learn from your errors, unlock unique skills, and find the strength within yourself to master the devastating techniques of Pak-Mei Kung-Fu. You end up using everything at your disposal to survive: throwable objects, makeshift weapons, windows and ledges. Along with this unusual ageing mechanic, the combat itself requires careful positioning and intelligent use of the environment to gain the advantage. The challenge is to see how long you'll survive before having to start your quest again. But it comes with a cost: he gets older every time he comes back to life until eventually, he has to start again. Through linear levels and more open environments, you hunt down the murderers and anyone else in your way After eight years of preparing his revenge, the day has come. You play a young Kung-Fu student on a quest to avenge his family who was murdered by a squad of mysterious assassins. The twist is, each time you die you age which means eventually you are too old to progress and must begin again. You fight with Kung-Fu combat designed with impact and authenticity in mind. Sifu is a martial arts fighting game with a flowing control system and ageing protagonist.
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